Morale gained (luxury items, etc)
Positive morale for 7 days +30 (7 days 1 time)
Crisis Events bonuses
Allies gained (+30/Person)
Cat-based pest control (+5/Cat)
Ally negotiation skill bonus
Likeable characters (+/-)
Food found bonus(>= 50) +20
Parts found bonus(>= 30) +10
Fuel found bonus(>= 20) +10 (i.e. 20 gallons)
Antibiotics found bonus (>= 10) +5
Suggestion box built +20
Chef bonus +3
Custodian bonus (+2/Person)
Custodian bonus (+2/Person)
Guard Duty bonus (Max +9)
Hospitality bonus +3
Maintenance bonus +3
Security Guard bonus (Max +4)
Security Guard bonus (+2)
Security Guard bonus (Max +4)
Security Guard bonus (+2)
Upgrades complete (+20/Building)
Fortified Stone Reinforced Fence bonus +5
Watchtower bonus +5Working Toilets bonus +5
Working Generator bonus +20
Rooftop Garden bonus +2
Mushroom Patch bonus +2
Recreation Room bonus +5
Recreation Room bonus +5
Working Well bonus +5
Morale Penalties:
Morale lost (stocking spoiled food, etc.)
Allies with good mood (-3/Person)
Content allies (-5/Person)
Allies with okay mood (-10/Person)
Disgruntled allies (-20/Person)
Fence Broken -200
No Electricity - 200
沒有留言:
張貼留言