暫時狀態 | |
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狀態 | 介紹 |
著火 Immolated |
如果人物被帶有火屬性的武器攻擊就有一定機率著火。人類目標一般會在著火後花費一回合自動撲滅火焰,同時損失至少4點AP。如果著火的目標是喪屍,則每回合損失30%總血量直到死亡。目標著火的機率與目標的火焰抗性有關。比如一個目標的火焰總抗性為30,那麼被火炎屬性武器攻擊時其著火機率為(100-30)/2=35%。 Immolated characters have been set on fire from a fire-based attack or when hit by a weapon that has the Immolate weapon effect. Human targets will put themselves out if on fire when their turn comes, causing them to lose 4AP.. The undead will take 30% of their total HP every round until dead while on fire. If Fire Resistance = 100%, characters take no damage from fire and do not get Immolated or Burned by fire attacks. When attacked by a fire-based attack, the chance of being Immolated is equal to half the difference of their armor's fire resistance. For example, if a character has a fire resistance of 30%, the difference would be 70%, and their chance of being Immolated would be 35%. |
流血 Bleeding |
具有穿刺特殊攻擊的武器容易造成流血效果。這種異常狀態會使受害者在三到五回合內每回合損失1-5點HP。如果在流血過程中再次被賦予流血效果,則流血的回合數重置而不會疊加計算。注意喪屍不會被流血所影響! Certain weapons have a chance to cause bleeding damage. Bleeding causes a character to lose 1-5 HP every round for 3-5 rounds. The damage is random every round (between 1-5) and the number of rounds (3-5) is generated at the time the status is inflicted. If Bleeding status is inflicted while the target is bleeding, the status is reset, not stacked. |
擊倒 Prone |
顯示目標被擊倒在地,這只是倒地狀態的提示並不代表目標是以何種方式倒地。倒地後目標的敏戒值降到1,需要最大AP值的50%才能在下個回合起身(如果是KO狀態則需要先治療)。 Target has been knocked to the ground. Prone targets have a temporary Agility of 1. Requires 50% of AP to get up (need to be healed first if at 0 or fewer HP). Certain weapons/attacks do more damage to Prone targets. |
眩暈 Dizzy |
當人形目標被鈍器攻擊時有一定機率進入眩暈狀態。這種異常狀態讓目標的所有武器命中率得到50%的不利,持續3回合。遊戲初期讓力量高的伙伴拿著球棒給那些拿槍的敵人迅速來兩棍子讓他們進入眩暈狀態是不錯的戰術。 Target’s to-hit temporarily lowered by 50% for 3 turns. |
驚恐 Panicked |
只有玩家控制的角色和NPC會有這種異常狀態。往往在戰局不利,或者自身受到過大傷害時,NPC會進入驚恐狀態。玩家不能操控他們,且他們會自動隨機攻擊敵人/自己人或者逃離戰場。 (NPCs ONLY) Target will try to flee from combat. Caused when their Panic or Horror threshold is triggered. |
目盲 Blind |
煙霧手雷和強閃光燈會使人形敵人進入目盲狀態。目盲後的目標敏捷與感知屬性都降到1,持續3回合。 Agility and Perception are set to 1 for 3 rounds. |
中毒 Poisoned |
在武器上塗抹化學藥品可以對敵人造成中毒效果。中毒後目標每回合都會損失HP,只影響人類對喪屍無效。 Target takes damage over time. Only affects humans, and appears in two levels: Level 1: does 1-5 HP damage for 1-3 rounds. Level 2: does 5-10 HP damage for 3-5 rounds. |
持續狀態 | 持續狀態需要回到庇護所上床休息才能去除,為庇護所分配護士和醫師將會加快恢復時間,某些護甲和裝飾品也能夠減少持續狀態的時間。 |
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狀態 | 介紹 |
燒傷 Burned |
如果說著火只是一個動作,那麼燒傷就是著火所帶來的結果。目標處於著火狀態的每一回合都有10%的機率獲得“燒傷”持續狀態,降低近戰武器和遠程武器命中率30%,基礎持續時間為48小時。 The chance of being Burned is 10% each time Immolate status is applied. Reduces to-hit with melee and ranged weapons by 30%. Requires advanced medical treatment or rest. Duration: 48 hours |
受傷 Wounded |
如果角色曾經被KO過又被復甦回來,則會帶有“受傷”的標籤。 “受傷”效果會讓目標減少2點最大AP值,並只能回復到80%的HP上限,基礎持續時間72小時,只能通過休息來去除。 If a human is KO'd and healed, it causes the Wounded status. Wounded status temporarily reduces max AP by 2 and only allows HP to be healed as much as 80% of their maximum. Wounded can only be cured with rest. Duration = 72 Hours |
疲勞 Fatigued |
如果角色持續的在外奔波超過12小時或者庇護所沒有足夠的實物,則角色會進入“疲勞”狀態。疲勞會使目標所有的屬性減半,通過休息12小時來去除。 Target has been active in the field for more than 12 hours or is starving. Fatigued status reduces Accuracy and Dodge by 25%. Duration = 12 hours |
殘肢(手部) Arm Sprain |
如果NPC在戰鬥中被敵人致殘手部,則會使其除移動以外的所有行為耗費雙倍AP,基礎持續時間48小時。 (NPCs ONLY) Accuracy reduced by 10%. Duration = 48 hours |
殘肢(腳部) Leg Sprain |
如果NPC在戰鬥中被敵人致殘腳部,會減少10%閃避值,移動耗費雙倍AP,基礎時序時間48小時。 Reduces the ability to evade by 10%. Duration = 48 hours |
感染 Infected |
當NPC與喪屍戰鬥受到重傷後再次受到喪屍攻擊則會有很大機率被喪屍病毒感染。這種異常狀態是永久持續的,玩家只能夠通過四處收集抗生素來維持被感染同伴的生命。抗生素會像食物和零件那樣被存儲,當有感染者時,會按照感染者的人數每天人均消耗一支抗生素;如果抗生素不足,感染者3天之內沒有獲得抗生素,則會死亡。感染者死亡後幾回合內會變成喪屍再次爬起來,如果被感染者攻擊則有很大機率被感染。 (NPCs ONLY)Target has been infected with the undeath virus. If left untreated, this condition will kill the target and raise them as undead. Infected targets will come back as the undead if killed in combat. Treated with daily doses of antibiotics. Duration = Permanent |
沮喪 Discouraged |
當NPC的情緒長期處於很低值時(3天左右)則會獲得“沮喪”的持續狀態。在戰鬥中造成的所有傷害降低25%,在庇護所工作的效率降低50%。需要休息至少72小時讓情緒重新回到最低值。 (NPCs ONLY)Overall mood is low. Reduces damage dealt by 25% and halves productivity for NPCs back at the Shelter. Duration = 72 hours |
Buff | |
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狀態 | 介紹 |
Pumped |
(Allies only) The target has worked out in the Gym upgrade for a full day (8 hours), and has a 10% damage bonus to their melee attacks. Duration = 96 hours |
Aimed |
(Allies only) The target has practiced in the Shooting Gallery upgrade for a full day (8 hours), and has a 10% accuracy bonus to their ranged attacks. Duration = 96 hours |
Clarity |
(Allies only) The target has taken Stuporax, which has granted them a 25% bonus to their accuracy for 3 rounds. Duration = 3 rounds |
Soothed |
(Allies only) The target has taken Soothinum, which has granted them an immunity to Panic for the day. Duration = 24 hours |